﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets._2D;

public class KillZone : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    void OnTriggerEnter2D(Collider2D collider2D)
    {
        collider2D.gameObject.GetComponent<PlatformerCharacter2D>().OnDeath();
    }
}
